
Terrafactory
Disclaimer – Please Read!
This is an early prototype focused purely on gameplay iteration. There’s no sound, menu, or settings, models are placeholders and the ui is pretty unpolished. Expect a raw experience.
Best played in Google Chrome.
The game uses Unity WebGPU to support ECS rendering, which may not work in some browsers.
Game Overview
Terrafactory is an hexagonal-grid based factory game where the factory is in service of terraforming Mars.
Main inspirations are the factory trio (Factorio, Satisfactory & DSP), while leaning towards the mood of Terra Nil. I want a relaxing factory game where your actions have visual consequences.
Controls/tips
- WASD ~ Camera movement
- Mouse wheel to zoom in and out
- Click to interact
- A building cannot output directly into another building for now (but its planned).
PC Build Recommended
The downloadable version includes:
- Embedded tutorial videos
- Additional graphical features (e.g., planetary atmosphere)
- Better performance
It’s free to download, donations are welcome if you enjoy the concept and would like to support development!
Feedbacks are needed!
This page exists to collect your feedback. Please share any thoughts, ideas, or issues you encountered. Thanks for playtesting!
Published | 23 hours ago |
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Matthieu Soignon |
Made with | Unity |
Tags | City Builder, factory, Management, Procedural Generation, Sandbox |
Download
Click download now to get access to the following files:
Comments
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A you win message would be nice, or the ability to send up endless satellites
Camera zooms in to a bad angle on the planet (hard to see the bottom of your screen)
Conveyor mods were probably the biggest real issue of the game (splitter, merger, cross), both quite unpleasant to deal with and *heavily* limit throughput making them a bit redundant to begin with - drag to place conveyors would be nice too but it's not close to as relevant as the mods
Some numbers so rates dont have to be found through trial and error would be nice and other than that yeah good enough game, better at the start but good throughout, good luck with dev